In addition, each additional building you construct
Like flat-rate buildings, theseĪlso require employees to provide full effects. Land as Banks will increase your income by a certain percentage.
Provide an effect based on the portion of your land covered by it. Percentage-based Buildings - The majority of Utopian buildings are percentage-based. An example is a Tower which creates a set These buildings are impacted by building efficiency. Theseīuildings need many employees to be fully effective. Homes, for example, provide additional space for peasants.įlat Rate Buildings - This type of building provides a set amount of a particular resource. The three classes are:Ĭapacity Buildings - These buildings simply create space for you, and are not impacted by efficiency While this may be difficult to follow, you will quickly understand it with some experience within the game. There are three classes of building effects, and each functions differently. Houses War Horses and increases their production rate Increase Science Efficiency (Unaffected by BE) Increases generation of science books in selected Category (Unaffected by BE) Increase scientist spawn rate (Unaffected by BE) Guilds also increase spell duration (Unaffected by BE) Wizards Trained per day (Unaffected by BE) Houses 10 people and Increases Birth Rateĭecrease Land and resource Losses when Attacked Houses 15 people and Produces 2 bushels per hour (Unaffected by BE) Note: Capacity of buildings is not affected by Building Efficiency (i.e., Homes, Stables, Dungeons can hold the specified number regardless of BE). and the option to either raze or cancel buildings.whether or not to use available credits.accelerate the construction of your building.The Growth page also gives you the option to: To build a building, just input the amount desired of the building you wish to build in the construct space next to the building you wish to build, then click construct buildings. The amount of each building in progress.In Utopia, your Growth page provides information on:Īdditionally, the Growth page will show you a list of all possible buildings along with the following information for each building: The Build Table below can help provide details on the benefits of the different buildings for your Province.
The Pro HUD DLC was released on 24 June 2020.The Pro HUD DLC includes a new color palette in game for the weapon and devices tab, sounds when interacting with the in game menus, and a unique medal that can be seen in lobby by others.Your growth page lets you build up your acres with a variety of buildings. The Moonshot DLC Costs 7.99 USD, it included four new weapons, three new commanders, portals, a new gameplay mode, a new HUD for teams, a unique medal that can be seen in lobby by others, and a new soundtrack. The Moonshot DLC was released on 18 June 2019. Starting with the twentieth official tournament, players must be ranked in the top 100 of any previous season in order to enter. On May 27 2017, Earthwork Games started hosts their own official Forts tournaments. Teams are able to choose one of many commanders, each with their own powers, in order to augment their playstyle. The point of the game is to destroy the opponent's core, which can be done through direct damage, like hitting it with a laser, indirect damage, like setting fire to it, or through making it fall to the ground by destroying the supporting fort around it. There are weapons like missiles, lasers, cannons, and mortars to attack, with things like reinforced walls, sand bags, and machine guns to shoot down projectiles and defend yourself.
The core gameplay of Forts is similar to many real-time strategy games: build up resources, acquire new technologies, and build something to attack the opponent while defending yourself from their attacks.